Okay, so let’s get straight into it. By this time, if memory
serves of course, I had implemented all the base functionality required for an
improved version of the game. This included refactoring some of the base code
as well as creating some new classes to extend the game.
The thing about coding games is that it can be really
repetitive to do so. However, I would be lying if I said I didn’t enjoy doing
this project. Programming, at times, can be really fun.
It’s like solving a
puzzle step by step but it does get mildly annoying when you get stuck and even
more infuriating when you have to search through 1000s of lines of code for an
elusive logic error. When you find the bug though, or if you find it I should
say, it’s extremely satisfying.
Hope this helps!
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